AI Insights · Timothy · July 2025
Top 5 Snake Games Performance in Latin America Q2 2025
Explore the performance of top snake games in Latin America during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the top snake games in Latin America showed diverse performance trends across unified platforms, with data sourced from Sensor Tower.
SSSnaker from HABBY experienced fluctuations in weekly revenue, peaking at around $4.3K at the end of March and stabilizing between $2.5K and $3.3K for the remainder of the quarter. Weekly downloads were modest, with a peak of 87 in late April. Active users remained relatively stable, averaging around 34K to 36K throughout the quarter.
Snake Clash! by Supercent, Inc. saw consistent weekly revenue, reaching approximately $1.6K at the end of June. The game enjoyed a strong download trend, climbing to over 431K in early June. Active user numbers surged, starting at about 1.8M and rising to 2.4M by the end of the quarter.
Snake.io - Fun Online Snake from Kooapps maintained steady revenue growth, ending June with about $1.2K. Downloads fluctuated, peaking at over 552K in late April. Active users showed a gradual increase, peaking at around 3.4M in late June.
Little Big Snake by LittleBigSnake, Inc. had a varied revenue pattern, reaching a high of $1.3K in mid-June. Weekly downloads peaked at about 8.5K in mid-June, while active users remained stable around 30K to 35K.
Finally, Snake Rivals - io Snakes Games from Supersolid Ltd saw modest revenue with a peak of $999 in late April. Downloads varied, with a high of nearly 9.9K in late May, and active users declined from 27K in March to around 8K by the end of June.
These insights highlight the dynamic landscape of snake games in Latin America, providing valuable information on user engagement and financial performance. For more detailed insights, visit Sensor Tower.